Ultimately the Creonite units and structures are merely the same type of units from the previous game but with a different visual representation. There he builds a new society dedicated to 'reason and science.' Although the game claims that the technological elements of the Creonite army will sharply contrast with the magical strategies of the other four races, that's simply not the case. Garacaius, father of the Four Monarchs and Emperor-gone-astray has abandoned magic and fled to the land of Creon. The story picks up at the tail end of Kingdoms. If you didn't like Kingdoms, then you're not going to find anything here to turn your head. Well, it's not a good thing that you liked Kingdoms, but you get my point. If you liked Kingdoms, that's a good thing. Rather than achieving any innovations in gameplay or design, Iron Plague seems just like more of the same.
These 25 new missions merely add to the quantity of the last title.
Sadly, Iron Plague merely continues the mediocre legacy of its predecessor, Kingdoms. This game raises an interesting question: Can a game survive with both a colon and a dash in the title? It may sound stupid but it's about the most meaningful issue I can raise at this point.